Test addition.
ArM5 Insert Header
This is "ArM5 Insert Text." You should use inserts for character or creature statistics, in which case the "ArM5 Insert Header" should be the character or creature's name. Statistics in inserts should take the following format and should be in the "ArM5 Char Stats" style sheet, as it is below.
[Type] Might: x (Form)
Characteristics: Int or Cun x, Per x, Pre x, Com x, Str x, Sta x, Dex x, Qik x [Include + sign for positive characteristics; 0 should not have a + or – sign in front of it. If a character has aging points in a Characteristics, these should be listed in parentheses () immediately after the characteristic.]
Size: x
Age: x (Apparent Age)
Decrepitude: x
Warping Score: x (points over)
Confidence Score: x (points)
Virtues and Flaws: [Name of V/F], etc. [The Gift first, then status Virtues or Flaws, then Major Virtues in alphabetical order separated by commas, then Minor Virtues in alphabetical order separated by commas, then Major Flaws in alphabetical order separated by commas, then Minor Flaws in alphabetical order separated by commas. Put a semicolon between The Gift and the status Virtues or Flaws, between the status Virtues and Flaws and the other Major Virtues, and so on.]
Personality Traits: [Trait] +x, [Trait] +x, etc. (in descending numerical order, and alphabetical order if the numerical values are equal)
Reputations: [Reputation content] x (type),; [Reputation content] x (type), etc. (in descending numerical order, and alphabetical order if the numbers are equal)
Combat:
[Weapon/Attack]: Init x, Attack x, Defense x, Damage x
[Weapon/Attack]: Init x, Attack x, Defense x, Damage x
Soak: +x
Fatigue Levels: OK, 0, –x, –x, –x, Unconscious [Give the penalties for every fatigue level the character has. There may be more to add in.]
Wound Penalties: –x (a–b), –x (c–d), –x (e–f), Incapacitated (g–h), Dead (i+) [These are the penalties for Light, Medium, and Heavy wounds. They may vary from the standard in some cases. The parentheses should contain the range of damage inflicting such a wound.]
Abilities: [Ability] x (specialty), [Ability] x (specialty), etc. (in alphabetical order) Ability names are capitalized, specialties are not, unless they are proper names. If the character has a Puissant Ability, indicate this as x+2. If the character has remaining experience points in an Ability, these should be given in parentheses after the Ability. A character with a score of 5, 24 experience points, and Puissant Ability would have that score written as 5+2 (24)
Arts: Cr x, In x, Mu x, Pe x, Re x; An x, Aq x, Au x, Co x, He x, Ig x, Im x, Me x, Te x, Vi x Indicate experience points and Puissant Arts as for Abilities, above. (Apart from +3 rather than +2.)
Powers:
[Name of Power], x points, Init x, Form: Description of power.
Twilight Scars: [effect, description], etc.
Equipment: [item of equipment and any necessary description], [item of equipment and any necessary description], etc. 
Encumbrance: x (Burden)
Spells Known:
[Name of spell] ([TeFo level]/+[casting bonus]) [Mastery X (special abilities), if mastered.]
[Name of spell] ([TeFo level]/+[casting bonus]) [Mastery X (special abilities), if mastered.]
etc.
Vis: [description and location of vis].
Appearance: [A single paragraph description of the way the character or creature is most likely to appear to the player characters. This should be detailed enough to serve as an art reference; an artist drawing solely from this description should be able to draw something that looks like the character or creature you imagine. Note that this is likely to be exactly what happens.]